AI Insights · Timothy · October 2024
Top 5 Ultracasual Games on iOS in South America Q3 2024
Explore the performance of the top ultracasual games on iOS in South America during Q3 2024, with insights into their downloads, revenue, and active user trends.
The third quarter of 2024 saw intriguing movements in the ultracasual gaming sector on iOS in South America. Here's a closer look at how the top five games performed in terms of downloads, revenue, and active users.
World of Slime Simulator Games, developed by Solid Apps INC, showed a dynamic trend in its metrics. Weekly revenue began at around $1.2K, with a steady rise peaking at approximately $1.5K in mid-August, before settling back to about $1.3K by the end of September. Downloads followed a similar pattern, starting from 1.3K and peaking at nearly 2K in mid-August, but then declining to roughly 820 by the end of the quarter. Active users increased from 1.9K in early July to a high of 2.8K in mid-August, before decreasing to 1.7K by the end of September.
Slime it: Slime Game Simulator from Slime4Fun had a modest revenue trend, starting at $334 and peaking at $375 in the last week of September. Downloads were minimal, with a peak of 13 in mid-August, while active users remained relatively stable, fluctuating slightly around the 80s throughout the quarter.
Draw it by Kwalee Ltd experienced varied performance. Revenue started at $143, peaked at $161 in mid-September, and concluded at $130. Downloads began at 4.4K, declined sharply to 584 by the end of the quarter. Active users mirrored this decline, starting at 9.4K and ending at around 2.4K.
Antistress - Relaxing games, created by Moreno Maio, showed a steady incline in revenue, starting at $45 and peaking at $114 by the quarter's end. Downloads fluctuated, with a high of 2.5K in late August and ending at 1.3K. Active users remained consistent, starting at 5.5K and peaking at 5.9K mid-September, before slightly decreasing to 5.5K.
Automatoys from Idle Friday had a notable increase in revenue, starting at $41 and reaching $180 in late September. Downloads showed significant fluctuations, peaking at 4.1K in late September. Active users followed a similar pattern, starting at 7.3K, peaking at 13.5K, and ending at 10.5K.
This data, sourced from Sensor Tower, highlights the dynamic nature of the ultracasual gaming market in South America. For more detailed insights, visit Sensor Tower's platform.